You go from simply placing a block on a red switch, to using the portals to access higher areas and more. In the first game, you are handed the famed handheld portal device and make your way through 19 test chambers, put together by the series' antagonist GLaDOS.Īs you progress through each chamber, the tests become more and more difficult, as newer obstacles are introduced. Both games see you shooting portals, placing blocks on pressure pads, and moving turrets around Aperture Science Laboratories. In both games, you play the silent protagonist known as Chell. Portal: Companion Collection bundles together Valve's two iconic first-person puzzlers, Portal and Portal 2. RELATED: This Unreal Engine 5 Portal Fan-Remake Will Make You Wish for Portal 3.This is not an unfamiliar experience, but perhaps what's most impressive is that playing it now on the small screen of the Switch 15 years on from its original release, it still feels incredible. From there I am launching myself across rooms, and traveling through portals at breakneck speeds. It tells me to pick up a massive cube and place it on a red pad. Suddenly a portal opens up, and I walk through it, all while a robotic voice guides me along the way. I wake up in a room that is unfamiliar to me and begin to walk around it. The Bad: Can be nauseating to play at times, reload issue with the first game, gimmicky motion controlsĭeveloped By: Valve Corporation, NVIDIA Lightspeed Studios This opens the fourth gate.The Good: Smooth gameplay, memorable characters, lots of different modes, great price After passing through the third gate, remove the time portal so the cube keeps floating and presses against the big button on the ceiling. It’s done in this order because changing the portals in the past will change where they are in the future, but not the other way around. Finish by creating a new time portal on the upper right side of the room, so the light bridge from the future enters the present and prevents the cube from rising any higher. Shoot the ‘receiving end’ portal on the surface in the upper left corner of the wall, and then return to the present. The player needs to get the cube to stop rising so it stays in place and redirects the laser into a reticle, so go to the future and fire a new portal at the light bridge there. This will cause it to gradually float to the ceiling where the laser is. Start by shooting one portal at the end surface of the excursion funnel, then another underneath the cube that was just used to redirect the laser. This section can be difficult, so feel free to create a save file before attempting this part of the puzzle. Create it, then get ready for some fast-paced portal placing. In between the second and third gate, there’s a surface only for time portals that are opened by pressing a button. Now that the first gate is open, head there and create a new portal so the laser goes through the present cube once again, thus opening the second gate. It’s important that it’s done out of order like this, because the moment the present cube is rearranged, the future one will vanish. Create a new portal in the area underneath the laser gates and use the future cube to redirect the laser into the reticle with the number one dice block. This will disable the second laser gate, but what about the first? Another laser cube is needed, so head to the future and grab the future version of the same cube and bring it back to the present. Then, use the cube to redirect the laser into the reticle next to the symbol with the two dice. Fire a new portal into the portal surface near the ceiling where the laser is firing and then another one on the surface right of the stairs. This special cube can redirect thermal discouragement beams or the red lasers. To begin, press the button on the left side of the room to drop a cube into the excursion funnel and then fire one portal where the funnel ends and another on the ground so the player can grab the cube.
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